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编写原始策略
原始策略是可以评估任意 JSON 文档的策略。 有关原始策略的更多信息,请参阅 原始策略 页面。
示例
有关 WASI 执行模式的概述,请参阅 WASI 介绍。
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您可以通过在 |
Validation
作为示例,您可以编写一个接受以下格式请求的策略:
{
"request": {
"user": "alice",
"action": "delete",
"resource": "products"
}
}
并验证:
-
user在有效用户列表中 -
action在有效操作列表中 -
resource在有效资源列表中
首先,通过使用 go WASI 策略模板 来搭建策略。
首先,您需要定义表示请求有效负载的类型。
您应该声明一个自定义 RawValidationRequest 类型,包含 Request 和 Settings,而不是使用 ValidationRequest 提供的 kw_sdk.go 类型:
// RawValidationRequest represents the request that is sent to the validate function by the Policy Server.
type RawValidationRequest struct {
Request Request `+json:"request"+`
// Raw policies can have settings.
Settings Settings `+json:"settings"+`
}
// Request represents the payload of the request.
type Request struct {
User string `+json:"user"+`
Action string `+json:"action"+`
Resource string `+json:"resource"+`
}
然后在 Settings 文件中定义 validateSettings 类型和 settings.go 函数:
// Settings represents the settings of the policy.
type Settings struct {
ValidUsers []string `+json:"validUsers"+`
ValidActions []string `+json:"validActions"+`
ValidResources []string `+json:"validResources"+`
}
func validateSettings(input []byte) []byte {
var response SettingsValidationResponse
settings := &Settings{}
if err := json.Unmarshal(input, &settings); err != nil {
response = RejectSettings(Message(fmt.Sprintf("cannot unmarshal settings: %v", err)))
} else {
response = validateCliSettings(settings)
}
responseBytes, err := json.Marshal(&response)
if err != nil {
log.Fatalf("can not marshal validation response: %v", err)
}
return responseBytes
}
func validateCliSettings(settings *Settings) SettingsValidationResponse {
if len(settings.ValidUsers) == 0 {
return RejectSettings(Message(
"At least one valid user must be specified"))
}
if len(settings.ValidActions) == 0 {
return RejectSettings(Message(
"At least one valid action must be specified"))
}
if len(settings.ValidResources) == 0 {
return RejectSettings(Message(
"At least one valid resource must be specified"))
}
return AcceptSettings()
}
最后,您在 validate.go 中更新验证逻辑:
func validate(input []byte) []byte {
var validationRequest RawValidationRequest
validationRequest.Settings = Settings{}
decoder := json.NewDecoder(strings.NewReader(string(input)))
decoder.DisallowUnknownFields()
err := decoder.Decode(&validationRequest)
if err != nil {
return marshalValidationResponseOrFail(
RejectRequest(
Message(fmt.Sprintf("Error deserializing validation request: %v", err)),
Code(400)))
}
return marshalValidationResponseOrFail(
validateRequest(validationRequest.Settings, validationRequest.Request))
}
func marshalValidationResponseOrFail(response ValidationResponse) []byte {
responseBytes, err := json.Marshal(&response)
if err != nil {
log.Fatalf("cannot marshal validation response: %v", err)
}
return responseBytes
}
func validateRequest(settings Settings, request Request) ValidationResponse {
if slices.Contains(settings.ValidUsers, request.User) &&
slices.Contains(settings.ValidActions, request.Action) &&
slices.Contains(settings.ValidResources, request.Resource) {
return AcceptRequest()
}
return RejectRequest(
Message("The request cannot be accepted."),
Code(403))
}
变异
您可以更改之前的示例,以变异请求而不是拒绝它。
在这种情况下,设置应包含 defaultUser、defaultAction 和 defaultRequest,以便在用户、操作或资源无效时变异请求。
您需要使用新字段更新 Settings 类型:
// Settings represents the settings of the policy.
type Settings struct {
ValidUsers []string `+json:"validUsers"+`
ValidActions []string `+json:"validActions"+`
ValidResources []string `+json:"validResources"+`
DefaultUser string `+json:"defaultUser"+`
DefaultAction string `+json:"defaultAction"+`
DefaultResource string `+json:"defaultResource"+`
}
func validateCliSettings(settings *Settings) SettingsValidationResponse {
if len(settings.ValidUsers) == 0 {
return RejectSettings(Message(
"At least one valid user must be specified"))
}
if len(settings.ValidActions) == 0 {
return RejectSettings(Message(
"At least one valid action must be specified"))
}
if len(settings.ValidResources) == 0 {
return RejectSettings(Message(
"At least one valid resource must be specified"))
}
if settings.DefaultUser == "" {
return RejectSettings(Message(
"Default user must be specified"))
}
if settings.DefaultAction == "" {
return RejectSettings(Message(
"Default action must be specified"))
}
if settings.DefaultResource == "" {
return RejectSettings(Message(
"Default resource must be specified"))
}
return AcceptSettings()
}
您还需要更新 ValidationResponse 结构和 MutateRequest 函数,在 kw_sdk.go 中去除 Kubernetes 特定类型,并改用 Admission Controller 类型:
// ValidationResponse defines the response given when validating a request
type ValidationResponse struct {
Accepted bool `+json:"accepted"+`
// Optional - ignored if accepted
Message *string `+json:"message,omitempty"+`
// Optional - ignored if accepted
Code *uint16 `+json:"code,omitempty"+`
// Optional - used only by mutating policies
MutatedObject *Request `+json:"mutated_object,omitempty"+`
}
// MutateRequest accepts the request. The given `+mutatedObject+` is how
// the evaluated object must look once accepted
func MutateRequest(mutatedObject *Request) ValidationResponse {
return ValidationResponse{
Accepted: true,
MutatedObject: mutatedObject,
}
}
现在,您可以更新 validate 函数,以在无效时变异请求:
func validateRequest(settings Settings, request Request) ValidationResponse {
if slices.Contains(settings.ValidUsers, request.User) &&
slices.Contains(settings.ValidActions, request.Action) &&
slices.Contains(settings.ValidResources, request.Resource) {
return AcceptRequest()
}
if !slices.Contains(settings.ValidUsers, request.User) {
request.User = settings.DefaultUser
}
if !slices.Contains(settings.ValidActions, request.Action) {
request.Action = settings.DefaultAction
}
if !slices.Contains(settings.ValidResources, request.Resource) {
request.Resource = settings.DefaultResource
}
return MutateRequest(&request)
}